This Forum is Dedicated For all The Object Oriented PIC Lovers .......... The concept behind OOPic is straight forward. Use preprogrammed multitasking Objects from a library of highly optimized Objects to do all the work of interacting with the hardware. Then write small scripts in Basic, C, or Java syntax styles to control the Objects. During operation, the Objects run continuously and simultaneously in the background while the scripts run in the foreground telling the objects what to do.

Friday, April 11, 2008

Re: [oopic] Re: Delay in ooPIC

To get that small of a delay you could do one of two things. Use the
ooPIC.Hz60 which would give you a pulse every 16ms, which is too long,
or use the oPWMH line, set the clock frequency to what you want and then
use an external wire to jumper the PWM output to another IO pin, which
you would link in by using an oDIO1. PWM signals are not available
internally. You could also use oFreqH, but again, you'd have to attach
an external wire from IOLine 21 to your IO line to use with oDIO1.
Hmm. It might JUST work to use oFreqH and have an oDIO1 on to IOline 21
to get that clock without an external jumper - I've not tried that, it
might just work! Try it and see.

DLC

mora_sutha wrote:
> Hi,
>
> Using Virtual Circuit seems to be ok. But in the oCountDown object,
> for ClockIn property what can I use? Since I need the delay in less
> than 10 mS, I need to use a fast clock. So can I use oClock or oFreqH
> for this? If not, what else possible pls?
>
> Sudarsan. G
>
>
> --- In oopic@yahoogroups.com, ooPIC Tech Support <dennis.clark@...> wrote:
>
>>
>> mora_sutha wrote:
>>
>>> Hello,
>>>
>>> I'm using V6 compiler. May I know the delay in V6?
>>> If I need to change the timing delay according to a potentiometer
>>> position, I need to change the countdown value. But I need the timing
>>> in 5-10 mS range. Is it possible?
>>>
>>>
>>>
>> Certainly. But I stress, don't use scripting to do the timing, use a
>> Virtual Circuit. You can do this entire thing in a single VC - An oA2D
>> feeds an oByte that is linked to an oMath to calculate the countdown
>>
> for
>
>> the oCountdown, or something similar. I recommend that you sit down
>> with paper and pencil and figure out all of the functional blocks and
>> then study the object list to find the right parts to implement it with.
>>
>> DLC
>>
>>> G. Sudarsan
>>>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>
>
>

--
------------------------------------------------------
Dennis Clark ooPIC Tech Support
www.oopic.com
------------------------------------------------------


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