arrays are zero (0) indexed. to the best of my knowledge.
DLC
tuandung248 wrote:
> hi all,
> the document on the website at http://www.oopic.com/pgchap3.htm says
> that an array of objects always start at 1. however the compiler
> 6.1.1 shows that index starts from 0.
>
> eg. declare: Dim Leg(6) as New oServo in the oopic IDE it says i have
> 7 oServo objects
>
> but then why is it when I declare for it to start at 1, the array
> seems to start at 0 instead? why is this not consistent? in my
> program below, after I call SetUp, when I want to move my Leg(1) whose
> IOLine is at 28, it moves the servo at IOLine 30, which is Leg(2)(!!!)
> Similarly (also in the Main), i call Leg(5) it moves the one that is
> supposed to be Leg(6). Everything is off by 1: change position of
> Leg(0) would show at Leg(1) and Leg(6) didn't do anything. I had to
> get around by naming the servos Leg1, Leg2, ..., Leg6 instead. But
> it's convenience to expand my code. Has anybody had a similar problem?
>
> thanks in advance for your help and guidance,
> HT
>
> Code:
>
> Dim Leg(6) as New oServo
>
> Sub Main()
> Call Setup
> Leg(1)=10
>
> End Sub
>
> Sub SetUp()
> leg(2).InvertOut = cvTrue 'The servos on the right side
> leg(4).InvertOut = cvTrue ' need to turn in reverse.
> leg(6).InvertOut = cvTrue
>
> leg(1).Center = 24
> leg(2).Center = 36
> leg(3).Center = 27
> leg(4).Center = 45
> leg(5).Center = 33
> leg(6).Center = 37
>
> leg(1).IOLine = 30
> leg(2).IOLine = 28
> leg(3).IOLine = 14
> leg(4).IOLine = 12
> leg(5).IOLine = 10
> leg(6).IOLine = 8
>
> leg(1).Operate = cvTrue 'Turn the servos on.
> leg(2).Operate = cvTrue
> leg(3).Operate = cvTrue
> leg(4).Operate = cvTrue
> leg(5).Operate = cvTrue
> leg(6).Operate = cvTrue
> End Sub
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>
>
>
--
------------------------------------------------------
Dennis Clark ooPIC Tech Support
www.oopic.com
------------------------------------------------------
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