This Forum is Dedicated For all The Object Oriented PIC Lovers .......... The concept behind OOPic is straight forward. Use preprogrammed multitasking Objects from a library of highly optimized Objects to do all the work of interacting with the hardware. Then write small scripts in Basic, C, or Java syntax styles to control the Objects. During operation, the Objects run continuously and simultaneously in the background while the scripts run in the foreground telling the objects what to do.

Saturday, April 26, 2008

[oopic] Re: general trouble shoot question

Thanks Richard. I'll give it a go.
Darrell


--- In oopic@yahoogroups.com, "rtstofer" <rstofer@...> wrote:
>
> --- In oopic@yahoogroups.com, "Darrell" <videogrfx@> wrote:
> >
> > I've added longer delays but the sensors are still being ignored. Any
> > other suggestions anyone?
>
> Maybe the & operator should be &&.
>
> Richard
>
>
> >
> > /* Bubble Code */
> >
> > oDCMotor bubble_motor = New oDCMotor;
> >
> > oDIO1 bubble_fc_sensor1 = New oDIO1;
> > oDIO1 bubble_fc_sensor2 = New oDIO1;
> >
> > Byte bubble_speed;
> > Byte bubble_stop_time;
> >
> > Sub Void Main(Void)
> > {
> > bubble_speed = 255;
> > bubble_stop_time = 400;
> >
> > initialize;
> >
> > While(1)
> > {
> > If((bubble_fc_sensor1 == cvOn) & (bubble_fc_sensor2 == cvOn))
> > {
> > bubble_motor.Value = bubble_speed;
> > bubble_motor.Brake = cvOn;
> > ooPIC.Delay = 3000;
> > bubble_motor.Brake = cvOff;
> > ooPIC.Delay = 5000;
> > }
> > } }
> >
> > Sub Void initialize(Void)
> > {
> > ooPIC.Node = 3;
> > bubble_motor.IOLineP = 18;
> > bubble_motor.IOLineB = 24;
> > bubble_motor.IOLineD = 26;
> > bubble_motor.Operate = 1;
> > bubble_motor.Direction = 1;
> > bubble_motor.Unsigned = 1;
> > bubble_motor.Value = bubble_speed;
> > bubble_motor.PreScale = 3;
> > bubble_motor.Brake = cvOff;
> >
> > bubble_fc_sensor1.IOLine = 12;
> > bubble_fc_sensor1.Direction = cvInput;
> > bubble_fc_sensor2.IOLine = 13;
> > bubble_fc_sensor2.Direction = cvInput;
> > }
> >
>

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