This Forum is Dedicated For all The Object Oriented PIC Lovers .......... The concept behind OOPic is straight forward. Use preprogrammed multitasking Objects from a library of highly optimized Objects to do all the work of interacting with the hardware. Then write small scripts in Basic, C, or Java syntax styles to control the Objects. During operation, the Objects run continuously and simultaneously in the background while the scripts run in the foreground telling the objects what to do.

Monday, September 10, 2007

[oopic] Re: Dead OOPic-R?

Hi Mike

Just asking... do you have a 'standard' opening? As in:

ooPIC.delay=500 (or more, I go with 750 and no wedgies YET...)

And of course check power in and connections... good voltage? Check
ALL voltages, both off the v reg and MP and SP power, just to be sure.

You didn't let the 'magic smoke' escape, did you?

I've found occaisonal harsh language helps.

Most problems are 'simple' problems... once you've found 'em.

And if the crew here can't get it resurrected, you're pretty well
hosed LOL

Good luck!

--- In oopic@yahoogroups.com, "Mike Smith" <msmith@...> wrote:
>
> Hi all -
>
> I was working on some i2c code and got myself into the familiar
state
> where I needed to do the cosmic wedgie and reset the OOPic. I
> powered down and removed the EEPROM, powered and connected it back
up
> and F5'd to send code to the EEPROM, and reinserted the EEPROM when
> asked. However, after it supposedly sent code down, you can't send
> it code again, and no response comes from the comm terminal with a
> \0V. The clock activity LED blinks at a slow, steady pace instead
> of remaining on.
>
> If I do the reset again, it again acts like it sends code down the
> first time, but you can't do anything with it after that.
>
> I have tried replacing the EEPROM with ones that I know are good
from
> one of my other OOPICs, and those boards work ok with the EEPROM
from
> this one.
>
> Can anyone explain what is occuring here? I'm assuming the thing
is
> dead, though I'd love to know what killed it and if it's possible
to
> revive it, that would be nice to know as well.
>
> Thanks,
> Mike
>



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