This Forum is Dedicated For all The Object Oriented PIC Lovers .......... The concept behind OOPic is straight forward. Use preprogrammed multitasking Objects from a library of highly optimized Objects to do all the work of interacting with the hardware. Then write small scripts in Basic, C, or Java syntax styles to control the Objects. During operation, the Objects run continuously and simultaneously in the background while the scripts run in the foreground telling the objects what to do.

Tuesday, January 29, 2008

[oopic] Re: 1-part and 3-part harmony analogy.

Thanks for the quick response, rtstofer!

Let me get this straight: Yes, the sample file,
Sample-B-hd-Jinglebells-V6.osc, uses the Freq property in the oFreqH
object, but *by analogy* (i.e., instead of musical notes, LEDs are
used like switches - not using oFreqH, but other objects or code), are
you implying that two or more switches can't be controlled
concurrently and in sequence?

Any free code out there for this?

Thanks


--- In oopic@yahoogroups.com, "rtstofer" <rstofer@...> wrote:
>
> --- In oopic@yahoogroups.com, "c2cam1234" <c2cam1234@> wrote:
> >
> > In OoPIC v6 there's a sample program called,
> > Sample-B-hd-Jinglebells-V6.osc.
> >
> > It has a series of 4 notes. I see this as 4 switches operated in
> > sequence.
> >
> > What would the program look like for 3-part harmony -- that is, 3
> > switches operated concurrently and in sequence?
> >
> > Any free code out there for this?
> >
> > Thanks
> >
>
> Not going to happen! There is only one timer generating a single
> frequency connected to a single pin.
>
> See in the oSpeaker documentation:
>
> The Freq property is an instance of the oFreqH object which the
> oSpeaker Object uses to generate a square wave output to drive the
> speaker. Since all instances of the oFreqH Object use the same PIC
> hardware then all instances of the oSpeaker Object will output at the
> same frequency. Also note that all other objects that use the
> oFreqH object will also use the same 16-Bit value as well. (see
> oFreqH Object for more detail)
>
> Richard
>



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