This Forum is Dedicated For all The Object Oriented PIC Lovers .......... The concept behind OOPic is straight forward. Use preprogrammed multitasking Objects from a library of highly optimized Objects to do all the work of interacting with the hardware. Then write small scripts in Basic, C, or Java syntax styles to control the Objects. During operation, the Objects run continuously and simultaneously in the background while the scripts run in the foreground telling the objects what to do.

Monday, November 19, 2007

[oopic] Re: OOPIC and CMUCAM

Wow, that's the best idea yet.

I'll try the serial connection first though, its nondestructive :)
Failing that, I'll open up the servo and see what I can do.

Thanks mate,
Ashraf

--- In oopic@yahoogroups.com, "Dennis K. Deckmann" <dkdeckmann@...> wrote:
>
> Maybe you can open up th servo and add a wire from the internl
> feedback pot. Use an analog input on the ooPIC to look at that
> voltage and ou ought to be able to determine where the servo is
> pointing...
>
>
> --- In oopic@yahoogroups.com, "teh_gamr" <ashraf.hammoud@> wrote:
> >
> > Hello all,
> >
> > I'm intending to build some kind of object following robot, perhaps
> a
> > colorful ball. Tracking with the cmucam is a piece of cake, as long
> as
> > the lighting is right. The camera automatically rotates the servo.
> >
> > However, I need some way for the oopic to know where the camera is
> > pointing and move the base station accordingly.
> >
> > I can think of 2 ways:
> >
> > 1) Have the camera talk directly to the oopic. From searching
> online,
> > I couldn't find much to help me.
> >
> > 2) Have the oopic read the position of the servo that the camera is
> > mounted on.
> >
> > Does anyone have an idea how to have the oopic talk to a cmucam? I
> > know it's possible, I have the final report for a project that used
> > an oopic with a cmucam connected serially, but there aren't any
> > connection details.
> > On the other hand, is there any way that I can tap into the control
> > line of the servo to know where it is pointing or what angle it's
> been
> > given?
> >
>



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