This Forum is Dedicated For all The Object Oriented PIC Lovers .......... The concept behind OOPic is straight forward. Use preprogrammed multitasking Objects from a library of highly optimized Objects to do all the work of interacting with the hardware. Then write small scripts in Basic, C, or Java syntax styles to control the Objects. During operation, the Objects run continuously and simultaneously in the background while the scripts run in the foreground telling the objects what to do.

Thursday, November 15, 2007

[oopic] Re: Hexapod gates

--- In oopic@yahoogroups.com, "m.lisowski" <m.lisowski@...> wrote:
>
> Hi,
> I am trying to implement various gates for Lynxmotion's EH2 hexapod
(2
> DOF legs). I have found informations about tripod, wave and ripple
> gates. Are there any others common gates for hexapod robots? What
> about turning? Are there any standard ways to implement turning into
> hexapods?
>


With hexapods, the 3 gaits you mentioned cover a wide range of usage.
In fact, all 3 are really the same gait, but with the timing
advanced, going from wave to ripple to tripod. See Cynthia's
figure ...

http://www.oricomtech.com/projects/leg-time.htm#Hex2
http://www.oricomtech.com/projects/legs.htm

The easiest way to implement turning is to run the legs on one side
backwards with respect to those on the other side. Alternately, you
can just slow the ones on one side down a bit.

- dan michaels
www.oricomtech.com
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