This Forum is Dedicated For all The Object Oriented PIC Lovers .......... The concept behind OOPic is straight forward. Use preprogrammed multitasking Objects from a library of highly optimized Objects to do all the work of interacting with the hardware. Then write small scripts in Basic, C, or Java syntax styles to control the Objects. During operation, the Objects run continuously and simultaneously in the background while the scripts run in the foreground telling the objects what to do.

Monday, October 22, 2007

Re: [oopic] Quadrature Encoder

Then I'll live with it.

ooPIC Tech Support wrote:
>
> It is unchangeable, its part of the object.
>
> DLC
>
> Shaggy wrote:
>> I had skipped right over the oQencode object. That alone makes things
>> somewhat easier, but it appears that I will exceed the max frequency at
>> full
>> speed.
>>
>> However, the oQencode object appears to use the oCounterL object for
>> counting, which counts a lower frequency signal. Is this true, and is it
>> unchangeable?
>>
>>
>>
>>
>>>Here is some sample odometry code for an optical encoder and a 'bot
>>>with servo motors:
>>>http://www.nubotics.com/support/ww01/code/oopic/ww01_oopic2p_square.osc.php
>>>
>>>My suspicion is that the servos drive right to the limit of the OOPic
>>>capability.
>>>
>>>High speed counting using oCounter2H is limited to a single IOLine : #
>>>16. Not very useful in this application...
>>>
>>>Richard
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>
> --
> ------------------------------------------------------
> Dennis Clark ooPIC Tech Support
> www.oopic.com
> ------------------------------------------------------
>
>

--
View this message in context: http://www.nabble.com/Quadrature-Encoder-tf4663541.html#a13342367
Sent from the OOPic mailing list archive at Nabble.com.


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