This Forum is Dedicated For all The Object Oriented PIC Lovers .......... The concept behind OOPic is straight forward. Use preprogrammed multitasking Objects from a library of highly optimized Objects to do all the work of interacting with the hardware. Then write small scripts in Basic, C, or Java syntax styles to control the Objects. During operation, the Objects run continuously and simultaneously in the background while the scripts run in the foreground telling the objects what to do.

Sunday, October 21, 2007

Re: [oopic] Does oMathC work?

Hz1 is a flag property, which you would use with the clock or Operate
inputs. The input1 and input2 are data inputs (note that there is no
input) and you would need to use oBus to link that to something.

DLC

Shaggy wrote:
> In putting together some odometer code, I wanted to move the value from the
> oQuadencode count to a oWord object all in a virtual circuit. To move a
> word, I figured that the way to go would be the oMath object in cvLatch
> mode. However, I wanted to do that once every second, so I used the oMathC
> object and tried to link the ooPIC.Hz1 to the timer. I used several
> variations of this line:
>
> (assuming that lMath is declared as New oMathC)
>
> lMath.Process.Input.Link(ooPIC.Hz1)
>
> I get an error saying that Input is not a member of oMath. I note that the
> compiler is not saying that it is not an error of oMathC. To test this, I
> changed oMathC to oMathO, and got other errors that specifically referred to
> the oMathO object. Since the error I am getting refers to the oMath object,
> rather than the oMathC object, it leads me to believe that the oMathC is not
> actually implemented, despite using B2.2+ (which appears to include the
> oMathC object).
>
> Any suggestions?

--
------------------------------------------------------
Dennis Clark ooPIC Tech Support
www.oopic.com
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