This Forum is Dedicated For all The Object Oriented PIC Lovers .......... The concept behind OOPic is straight forward. Use preprogrammed multitasking Objects from a library of highly optimized Objects to do all the work of interacting with the hardware. Then write small scripts in Basic, C, or Java syntax styles to control the Objects. During operation, the Objects run continuously and simultaneously in the background while the scripts run in the foreground telling the objects what to do.

Thursday, July 19, 2007

Re: [oopic] Re: Angle of attack VII - any help appreciated

Actually, if you want a good "for newbies" kind of logic book get the
old tried and true "TTL Cookbook". This has been around for 25+ years,
but it will get you going on discrete logic.

DLC

Nick Mulder wrote:
> Just reading up on the part ...
>
> Still way behind you in terms of knowing this stuff - really need to
> read up on the basics - logic gates, JK flip flops and the like ...
>
> I'll get down to nutting it out shortly - suspect I'll need to turn
> down the music and draw me a picture with bunnywabbits, truth tables
> etc...
>
> Damn spec sheets are written *too efficiently* for me - nothing but
> the required info huh, no '74LS163 for dummies' or 'rtstofer for
> dummies' for that matter ;)
>
> cheers for the update, imagine I would have been quite confused without it !
> Nick
>
> On 7/20/07, rtstofer <rstofer@pacbell.net> wrote:
>
>>--- In oopic@yahoogroups.com, "rtstofer" <rstofer@...> wrote:
>>
>>>If you use a counter with a synchronous reset (reset occurs at clock
>>>edge) then things get a lot easier.
>>>
>>>Consider 2 74LS163 4 bit synchronous counters. Clock both together.
>>>Connect the Ripple Carry Output of the low order counter to the Enable
>>>T input of the high order counter. Ground the Enable T input of the
>>>low order counter. Ground all the Data inputs, the Enable P inputs
>>>and the Load inputs.
>>>
>>>Now, decode Q4 (the low order bit of the high order counter) AND Q3
>>>(the high order bit of the low order counter) as a count of 24 and run
>>>that to the Reset input. The counters will now count 0..24.
>>>
>>>Since you have decoded the 25th count (count = 24) all you have to do
>>>is decode the 13th count (0..12) so: AND together Q3 and Q2 (the high
>>>two bits of the low order counter).
>>
>>OOPS! The count of 24 will last for 1 clock because the counter
>>resets but the count of 12 will last a lot longer - 4 clocks.
>>
>>The proper decode for count = 12 (13th pulse) is Q3 AND Q2 AND (Q1 NOR
>>Q0).
>>
>>
>>>Richard
>>>
>>
>>
>>
>>
>>
>>Yahoo! Groups Links
>>
>>
>>
>>
>
>
>
>
> Yahoo! Groups Links
>
>
>

--
------------------------------------------------------
Dennis Clark ooPIC Tech Support
www.oopic.com
------------------------------------------------------

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