This Forum is Dedicated For all The Object Oriented PIC Lovers .......... The concept behind OOPic is straight forward. Use preprogrammed multitasking Objects from a library of highly optimized Objects to do all the work of interacting with the hardware. Then write small scripts in Basic, C, or Java syntax styles to control the Objects. During operation, the Objects run continuously and simultaneously in the background while the scripts run in the foreground telling the objects what to do.

Friday, July 11, 2008

[oopic] Re: Debugging

OK, thanks. That makes sense. Obvious when you think about it (slaps
forehead) - I'm very new to this.

--- In oopic@yahoogroups.com, Andrew Porrett <slicerwizard@...> wrote:
>
> At 02:00 AM 7/12/2008, Mike Martin wrote:
> >Hello All
> >Can anyone please tell me how debugging is done. I've looked in
the on-
> >line manual but it looks like old information (the diagrams are of
the
> >version 5 compiler I think). I'm trying to following the examples
in
> >Dennis' book. As the objects in the newer compiler are arranged
> >differently I'm experimenting but to no avail. When I attempt to
change
> >the value of the node object I just get an error "Error opening
Comm0 -
> >Invalid port number" What am I doing wrong?
>
> You're not using a serial cable? That would be my guess. You
can't
> debug with a parallel cable.
>
>
> >I'm using an OOPic C III+, version 6.11 compiler and using a
parallel
> >cable to download.
> >
> >TIA
> >Mike M.
>

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