>
> Hi Dave and everyone that replied (I will get around to replying to
> you all soon). I created a folder called Maze_bot and placed a photo
> of the project there. I did make one mistake though - it's a B.1.0
> chip (not the C.1.1+). The red diode just turns on and stays on
> (flickering). The green led is just a test to satisfy me that the
> switch works. I've taken note of some of the great code snippets sent
> and I'll get around to testing them on the weekend. Thanks to all.
> BTW the way, the grrr was pointed at my own inability to figure it
> out - not at the OOPic (which I think is great).
>
> Mike M.
OK, there's a potential glitch. The oLED object was introduced in B.1
and has issues with a level of 15 until C.1. This is well noted in
the documentation. Also, I can't find documentation for the
LED.TurnOnBright method (I'm assuming it is a method) but I'll bet it
sets the value to MAX which is (wait for it...) 15.
What I don't know is why you want a dimmable LED that requires 4 of
your precious 86 object bytes when you can use an oDIO1 that uses just
1 object byte. Then again, maybe the application requires it...
I know I am the only guy on the planet that feels this way but I still
prefer the simple and well understood objects. I also prefer the old
V5 IDE/compiler. I sort of like the idea that events will work.
It is very important that you note the IDE version and device revision
when you post inquiries. At this point the permutations are getting a
little large.
Richard
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