This Forum is Dedicated For all The Object Oriented PIC Lovers .......... The concept behind OOPic is straight forward. Use preprogrammed multitasking Objects from a library of highly optimized Objects to do all the work of interacting with the hardware. Then write small scripts in Basic, C, or Java syntax styles to control the Objects. During operation, the Objects run continuously and simultaneously in the background while the scripts run in the foreground telling the objects what to do.

Wednesday, August 22, 2007

[oopic] Conserving bytes

Hi gang
I'm having trouble figuring out how to maximize the use of the limited
RAM on an OoPic R.
For instance, 2 DC motors and 2 servos (pan and tilt) and one LCD takes
47 bytes (L + R oDCMotor 5 bytes each, 2 oA2DX for turn and speed 5
bytes each, 2 oRamp at 7 bytes each, 2 servos at 4 bytes each, 1 LCDSE
at 5 bytes)
Is there a more efficient way to do this?
Adding in 1 or more oIRRange objects, a oSerialX, a oWire or two, and a
few misc. oBytes brings the total perilously close to the 'magic 86'.
Is using the EEPROM a potential solution? And what is the best use for
the EEPROM? I picked up a 256K EEPROM and want to use it for maximum
effect, but what exactly is THAT?

Also, what is the best use of Virtual Circuits? I think I get the
concept, but using it efficiently eludes me.

Thanx in advance,
Red


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