This Forum is Dedicated For all The Object Oriented PIC Lovers .......... The concept behind OOPic is straight forward. Use preprogrammed multitasking Objects from a library of highly optimized Objects to do all the work of interacting with the hardware. Then write small scripts in Basic, C, or Java syntax styles to control the Objects. During operation, the Objects run continuously and simultaneously in the background while the scripts run in the foreground telling the objects what to do.

Thursday, July 26, 2007

[oopic] Re: Simple OOpic logic(?)

Here's the code that doesn't work. The AND and Flip-Flop work
individually, but when put together the flip-flop output goes to the
state that should be triggered when iscabledown is high.

Dim motion as New oDio1
Dim isCableUp as New oDio1
Dim isCableDown as New oDio1
Dim cableDown as New oDio1

Dim FF As New oFlipFlop
Dim andGate As New oGate(2)

Sub Main()
Call init
andGate.Input1.Link(motion)
andGate.InvertIn1 = cvTrue
andGate.Input2.Link(isCableUp)
andGate.InvertIn2 = cvTrue
andGate.InvertOut = cvTrue
andGate.Operate = cvTrue
andGate.Output.Link(FF)

FF.Input1.Link(andGate)
FF.Input2.Link(isCableDown)
FF.Output.Link(cableDown)
FF.Operate = cvTrue
End Sub

Sub init()

motion.IOLine = 5
motion.Direction = cvInput

isCableUp.IOLine = 6
isCableUp.Direction = cvInput

isCableDown.IOLine = 8
isCableDown.Direction = cvInput

cableDown.IOLine = 7
cableDown.Direction = cvOutput

End Sub


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