>
I believe oSerialL is the same as oSerialX on the previous versions
of the oopic firmware, and it has some serious problems with use
on "receive". Transmit works ok, but forget about using receive,
unless hardware handshaking is employed.
Dennis, this didn't get fixed on the new firmware, did it?
> I am trying to use the oSerialL to communicate with a another
device, but don't understand the results that I am getting. In doing
dome debugging, it seems that the value of the oSerialL object is all
over the place, even if it is not attached to anything. If I do
something like:
>
> oSerialL MP3 = New oSerialL;
>
>
> // Init Values
>
> MP3.IOLineS = 31;
> MP3.Baud = cv9600;
>
> ...
>
> when I run this and open a dialog box, the value of the oSerialL
> object constantly changes, even if nothing is attached to line 31.
> What am I missing? If no data is being transmitted or received,
> shouldn't the value of the object remain 0?
>
> thanks
>
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