This Forum is Dedicated For all The Object Oriented PIC Lovers .......... The concept behind OOPic is straight forward. Use preprogrammed multitasking Objects from a library of highly optimized Objects to do all the work of interacting with the hardware. Then write small scripts in Basic, C, or Java syntax styles to control the Objects. During operation, the Objects run continuously and simultaneously in the background while the scripts run in the foreground telling the objects what to do.

Thursday, March 13, 2008

Re: [oopic] Problems with serial communication when trying to control motion simulator

At 07:46 AM 3/13/2008, latepate_p wrote:
>Do
>If A.Received = cvTrue Then
>
>buffer.Value = A.Value/4
>
>buffer.Location = 0
>S.Value = buffer.Value
>
>buffer.Location = 1
>S2.Value = buffer.Value
>
>End If
>
>
>buffer.Clear = cvTrue
>
>Loop
>End Sub

As you know (by observation), that code does not send the odd bytes
to S and the even bytes to S2. The logic is all wrong.

You need something like this:

Byte flip

flip = 0

Do
..if A.Received Then
....flip = 1 - flip ' flip odd/even on each received byte
....if flip Then
......S = A ' odd: control first servo
....Else
......S2 = A ' even: control second servo
....End If
..End If

do any other required stuff here...

Loop


...Andy



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