This Forum is Dedicated For all The Object Oriented PIC Lovers .......... The concept behind OOPic is straight forward. Use preprogrammed multitasking Objects from a library of highly optimized Objects to do all the work of interacting with the hardware. Then write small scripts in Basic, C, or Java syntax styles to control the Objects. During operation, the Objects run continuously and simultaneously in the background while the scripts run in the foreground telling the objects what to do.

Sunday, March 9, 2008

Re: [oopic] debugging

At 11:54 AM 3/9/2008, Brian Lloyd wrote:
>Hmm, I would expect this to be a function of the debugger in the IDE.
>I guess that is why I am having difficulty finding it. :-)

Sorry, I don't use the debugger. The IDE that came with the V5
compiler had its own bugs...


>It does appear that, at least with 6.11, I can open and query the
>state of an attribute in an object in the object browser.

So that's half the battle right there...


><sigh> Yes I can but that strikes me as a bit of a kludge. I was
>hoping for something a bit more, uh, integrated. But, yeah, I can tie
>a switch to an I/O port and wait on it.

Just call breakpoint() wherever you want a breakpoint. Of course,
you get to write the function...


>General question: over the course of my professional career I have
>been spoiled by having good source and object code debugging tools.
>Are these not common in the microcontroller world? Come to think of
>it, I certainly haven't run across any.

I haven't played with enough platforms to give a meaningful answer.


...Andy



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