This Forum is Dedicated For all The Object Oriented PIC Lovers .......... The concept behind OOPic is straight forward. Use preprogrammed multitasking Objects from a library of highly optimized Objects to do all the work of interacting with the hardware. Then write small scripts in Basic, C, or Java syntax styles to control the Objects. During operation, the Objects run continuously and simultaneously in the background while the scripts run in the foreground telling the objects what to do.

Saturday, March 8, 2008

Re: [oopic] Assembly code in ooPIC

On Mar 8, 2008, at 7:20 AM, ooPIC Tech Support wrote:

> No, it is interpreted code not compiled.

Huh. You mean you can't assemble a bit of code to machine code, have
the OOPic loader load that into a code block in RAM, and then jump or
jump subroutine to it? That has been a mainstay of interpreted systems
for a long time. (Back to the beginnings of time with the early basic
interpreters and early uPs even.) We would do that when we needed to
optimize some bit of code in a loop.

>
>
> DLC
>
> mora_sutha wrote:
>> Hello,
>> I want to know whether it is possible to insert some assembly code in
>> ooPIC compiler pls.
>>
>> Sudarsan
>>
>>
>>
>>
>> Yahoo! Groups Links
>>
>>
>>
>>
>
> --
> ------------------------------------------------------
> Dennis Clark ooPIC Tech Support
> www.oopic.com
> ------------------------------------------------------
>
>
>
>
> Yahoo! Groups Links
>
>
>
>

--

73 de Brian, WB6RQN
Brian Lloyd - brian HYPHEN wb6rqn AT lloyd DOT com


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