This Forum is Dedicated For all The Object Oriented PIC Lovers .......... The concept behind OOPic is straight forward. Use preprogrammed multitasking Objects from a library of highly optimized Objects to do all the work of interacting with the hardware. Then write small scripts in Basic, C, or Java syntax styles to control the Objects. During operation, the Objects run continuously and simultaneously in the background while the scripts run in the foreground telling the objects what to do.

Sunday, March 9, 2008

[oopic] more debugging

OK, I am starting to tear my hair out here. I have pretty simple logic
but the behavior of my program doesn't seem to be following my logic.
And, yes, I am assuming I am doing something wrong but I don't have
enough background with the OOPic to know for sure.

It appears that I can create a data object, i.e. an oByte, set it to
various values in my program, and look at how it changes at run-time
to give me an idea of how my logic flow is working. (While this
*seems* to be working, please correct me if I am wrong in this
assumption.)

Is there any reason that, insofar as program flow is concerned, data
objects and variables, e.g. oByte and Byte, might behave differently
in program structure, e.g. a switch statement? I have looked through
the documentation but can't see any differentiation but some of my
results suggest that this might be the case.

--

Brian Lloyd Granite Bay Montessori
brian AT gbmontessori DOT com 9330 Sierra College Blvd.
+1.916.367.2131 (voice) Roseville, CA 95661, USA

http://www.gbmontessori.com

I fly because it releases my mind from the tyranny of petty things . . .
— Antoine de Saint-Exupéry

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